TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6535 chars)
Updated plan: 1. Place first settlement at node 12 to maximize resource production with two 8s
2. For second settlement, look for complementary resources (brick, wheat)
3. Prioritize early road building to secure expansion routes
4. Focus on city upgrades due to good ore access
LLM chose action 12: Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at node 12 to maximize resource production with two 8s
2. For second settlement, look for complementary resources (brick, wheat)
3. Prioritize early road building to secure expansion routes
4. Focus on city upgrades due to good ore access
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2986 chars)
Updated plan: 1. Build initial road toward node 13 to open path to wheat and ore port
2. For second settlement, target areas with brick and wheat access
3. Establish a second road network toward the ore port
4. Focus on city upgrades once basic resource diversity is established
LLM chose action 1: Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 13 to open path to wheat and ore port
2. For second settlement, target areas with brick and wheat access
3. Establish a second road network toward the ore port
4. Focus on city upgrades once basic resource diversity is established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)
- 🔵 BLUE: (12, 13), (13, 12)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-45):

Game state prepared for LLM (length: 6728 chars)
Updated plan: 1. Build initial settlement at node 9 to secure wood, wheat, and brick
2. For my next road, expand toward the wheat port or ore-rich areas
3. For second settlement, target areas with ore access
4. Focus on city upgrades once I establish resource diversity
LLM chose action 8: Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Build initial settlement at node 9 to secure wood, wheat, and brick
2. For my next road, expand toward the wheat port or ore-rich areas
3. For second settlement, target areas with ore access
4. Focus on city upgrades once I establish resource diversity
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)
- 🔵 BLUE: (12, 13), (13, 12)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3082 chars)
Updated plan: 1. Build road toward node 8 to access sheep
2. Look to secure a settlement with ore access in my next moves
3. Consider expanding toward the wheat port via node 27/28 later
4. Focus on city upgrades once I establish resource diversity
LLM chose action 2: Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 8 to access sheep
2. Look to secure a settlement with ore access in my next moves
3. Consider expanding toward the wheat port via node 27/28 later
4. Focus on city upgrades once I establish resource diversity
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3508 chars)
Updated plan: 1. Build road at edge (8, 27) to head toward wheat port and sheep 3 hex
2. Gather resources for a settlement at node 27 (access to sheep 3, wheat 11, brick 4)
3. Eventually secure the wheat port at node 28/29
4. Focus on getting ore access for city upgrades later
LLM chose action 3: Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 5 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (8, 27) to head toward wheat port and sheep 3 hex
2. Gather resources for a settlement at node 27 (access to sheep 3, wheat 11, brick 4)
3. Eventually secure the wheat port at node 28/29
4. Focus on getting ore access for city upgrades later
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3227 chars)
Updated plan: 1. Trade 4 wood for 1 brick now to prepare for settlement at node 27
2. Gather 1 more wheat to complete resources for settlement
3. Build settlement at node 27 (accessing sheep 3, wheat 11, brick 4)
4. Then secure the wheat port at node 28/29
5. Focus on getting ore access for city upgrades later
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 11 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick now to prepare for settlement at node 27
2. Gather 1 more wheat to complete resources for settlement
3. Build settlement at node 27 (accessing sheep 3, wheat 11, brick 4)
4. Then secure the wheat port at node 28/29
5. Focus on getting ore access for city upgrades later
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1) 🔍               🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3799 chars)
Updated plan: 1. Move robber to brick 9 hex and steal from RED (hoping for brick or wood)
2. If I get wood, trade for another brick if needed and build settlement at node 27
3. If I get brick, gather wood and then build settlement at node 27
4. After settlement at node 27, secure the wheat port at node 28/29
5. Focus on getting ore access for city upgrades
LLM chose action 12: Move robber to (-2, 2, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 15 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to brick 9 hex and steal from RED (hoping for brick or wood)
2. If I get wood, trade for another brick if needed and build settlement at node 27
3. If I get brick, gather wood and then build settlement at node 27
4. After settlement at node 27, secure the wheat port at node 28/29
5. Focus on getting ore access for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0) 🔍               🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3828 chars)
Updated plan: 1. Move robber to wood 5 hex and steal from RED (hoping for wood or brick)
2. With my current brick and any stolen wood, work toward settlement at node 27
3. If I don't get wood from stealing, focus on trading for wood using my wheat
4. After settlement at node 27, secure the wheat port at node 28/29
5. Continue focusing on getting ore access for city upgrades
LLM chose action 6: Move robber to (1, 0, -1) and steal from RED
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to wood 5 hex and steal from RED (hoping for wood or brick)
2. With my current brick and any stolen wood, work toward settlement at node 27
3. If I don't get wood from stealing, focus on trading for wood using my wheat
4. After settlement at node 27, secure the wheat port at node 28/29
5. Continue focusing on getting ore access for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1) 🔍               🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 3 🐑SHEEP, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [4] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3350 chars)
Updated plan: 1. Trade 4 wheat for 1 wood
2. On next turn, use wood+brick to build road toward node 27
3. Continue accumulating resources for another road and settlement at node 27
4. After settlement at node 27, secure wheat port at node 28/29
5. Focus on ore access for city upgrades
LLM chose action 2: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wheat for 1 wood
2. On next turn, use wood+brick to build road toward node 27
3. Continue accumulating resources for another road and settlement at node 27
4. After settlement at node 27, secure wheat port at node 28/29
5. Focus on ore access for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1) 🔍               🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3638 chars)
Updated plan: 1. Build road at edge (27, 28) toward wheat port
2. Accumulate resources for settlement at node 28 (need 1 brick, 1 wood, 1 wheat, 1 sheep)
3. After securing wheat port settlement, use port to trade excess sheep for needed resources
4. Look for opportunities to build toward ore-producing hexes for city upgrades
5. Watch out for RED player's expansion and block if necessary
LLM chose action 8: Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (27, 28) toward wheat port
2. Accumulate resources for settlement at node 28 (need 1 brick, 1 wood, 1 wheat, 1 sheep)
3. After securing wheat port settlement, use port to trade excess sheep for needed resources
4. Look for opportunities to build toward ore-producing hexes for city upgrades
5. Watch out for RED player's expansion and block if necessary
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1) 🔍               🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8), (27, 28), (28, 27)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 4 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [11] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [12] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [13] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD

❓ Select action by number (0-13):

Game state prepared for LLM (length: 4041 chars)
Updated plan: 1. Trade sheep for wheat now (helps prepare for settlement)
2. Continue toward wheat port - build settlement at node 28 or 29 (need 1 more brick)
3. Once wheat port is secured, use it to trade excess sheep for needed resources
4. Look for opportunities to build roads and settlements toward ore-producing hexes for city upgrades
5. Aim to build at nodes 10 and 11 to access good ore production (12 & 10 ore hexes)
LLM chose action 12: Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade sheep for wheat now (helps prepare for settlement)
2. Continue toward wheat port - build settlement at node 28 or 29 (need 1 more brick)
3. Once wheat port is secured, use it to trade excess sheep for needed resources
4. Look for opportunities to build roads and settlements toward ore-producing hexes for city upgrades
5. Aim to build at nodes 10 and 11 to access good ore production (12 & 10 ore hexes)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1) 🔍               🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: (12, 13), (13, 12), (8, 9), (9, 8), (8, 27), (27, 8), (27, 28), (28, 27)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3861 chars)
Updated plan: 1. Build road at edge (28, 29) now
2. Next turn: Trade for needed resources and build settlement at node 29 (wheat port)
3. Use wheat port to trade excess resources for city upgrades
4. Look for opportunities to build toward ore-producing hexes (nodes 10, 11)
5. Focus on city upgrades once I have access to sufficient ore
LLM chose action 4: Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (28, 29) now
2. Next turn: Trade for needed resources and build settlement at node 29 (wheat port)
3. Use wheat port to trade excess resources for city upgrades
4. Look for opportunities to build toward ore-producing hexes (nodes 10, 11)
5. Focus on city upgrades once I have access to sufficient ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1) 🔍               🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3791 chars)
Updated plan: 1. Build road at edge (10, 29) now
2. Next turn: Collect resources and build road to complete connection to node 29
3. Then build settlement at node 29 (wheat port)
4. Use wheat port to trade excess resources for city upgrades
5. Look for opportunities to build toward ore-producing hexes
LLM chose action 6: Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 37 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (10, 29) now
2. Next turn: Collect resources and build road to complete connection to node 29
3. Then build settlement at node 29 (wheat port)
4. Use wheat port to trade excess resources for city upgrades
5. Look for opportunities to build toward ore-producing hexes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5), (17, 18), (18, 17)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 3 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3817 chars)
Updated plan: 1. Build road at edge (29, 30) now
2. Next turn: Collect resources and continue building roads to connect to node 29
3. Build settlement at node 29 (wheat port)
4. Use wheat port to trade excess resources for city upgrades
5. Look for opportunities to build toward ore-producing hexes
LLM chose action 10: Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 37 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (29, 30) now
2. Next turn: Collect resources and continue building roads to connect to node 29
3. Build settlement at node 29 (wheat port)
4. Use wheat port to trade excess resources for city upgrades
5. Look for opportunities to build toward ore-producing hexes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5), (17, 18), (18, 17)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3813 chars)
Updated plan: 1. Build road at edge (9, 10) now to move toward wheat port
2. Next turn: Continue building roads to connect to node 29 (wheat port)
3. Build settlement at node 29 to secure the wheat port
4. Use wheat port to trade excess resources for city upgrades
5. Look for opportunities to build toward ore-producing hexes
LLM chose action 1: Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (9, 10) now to move toward wheat port
2. Next turn: Continue building roads to connect to node 29 (wheat port)
3. Build settlement at node 29 to secure the wheat port
4. Use wheat port to trade excess resources for city upgrades
5. Look for opportunities to build toward ore-producing hexes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (6, 23), (23, 6), (5, 16), (16, 5), (17, 18), (18, 17)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 13 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3777 chars)
Updated plan: 1. Build road at edge (10, 11) to continue toward wheat port
2. Next turns: Continue extending roads to node 29
3. Build settlement at node 29 to secure wheat port
4. Use wheat port for better trading efficiency
5. Focus on gathering resources for city upgrades (need more ore)
LLM chose action 2: Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (10, 11) to continue toward wheat port
2. Next turns: Continue extending roads to node 29
3. Build settlement at node 29 to secure wheat port
4. Use wheat port for better trading efficiency
5. Focus on gathering resources for city upgrades (need more ore)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲3[⭐], 🌾9[⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3355 chars)
Updated plan: 1. Trade 4 ore for 1 brick to build road at edge (10,11)
2. Continue extending roads toward node 29
3. Build settlement at node 29 to secure wheat port
4. Use wheat port for more efficient trading
5. Then focus on gathering resources for city upgrades
LLM chose action 1: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ore for 1 brick to build road at edge (10,11)
2. Continue extending roads toward node 29
3. Build settlement at node 29 to secure wheat port
4. Use wheat port for more efficient trading
5. Then focus on gathering resources for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲3[⭐], 🌾9[⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3714 chars)
Updated plan: 1. Build road at edge (26, 27) to continue path toward node 29
2. Continue extending roads toward node 29 to secure wheat port
3. Build settlement at node 29 once path is complete
4. Use wheat port for efficient trading (especially with our wheat production)
5. Focus on city upgrades to increase production
LLM chose action 2: Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 49 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (26, 27) to continue path toward node 29
2. Continue extending roads toward node 29 to secure wheat port
3. Build settlement at node 29 once path is complete
4. Use wheat port for efficient trading (especially with our wheat production)
5. Focus on city upgrades to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲3[⭐], 🌾9[⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3377 chars)
Updated plan: 1. Build road at edge (26, 27) to continue path toward node 29 (needs 1 wood, 1 brick)
2. Continue extending roads toward node 29 to secure wheat port
3. Build settlement at node 29 once path is complete
4. Use wheat port for efficient trading (especially with our wheat production)
5. Focus on city upgrades to increase production
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 51 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (26, 27) to continue path toward node 29 (needs 1 wood, 1 brick)
2. Continue extending roads toward node 29 to secure wheat port
3. Build settlement at node 29 once path is complete
4. Use wheat port for efficient trading (especially with our wheat production)
5. Focus on city upgrades to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1) 🔍               🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲3[⭐], 🌾9[⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3966 chars)
Updated plan: 1. Block RED's best production and steal resources from them
2. Build road at edge (26, 27) to continue path toward node 29 (needs 1 wood, 1 brick)
3. Continue extending roads toward node 29 to secure wheat port
4. Build settlement at node 29 once path is complete
5. Use wheat port for efficient trading
6. Focus on city upgrades to increase production
LLM chose action 3: Move robber to (-1, 1, 0) and steal from RED
TURN 51 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's best production and steal resources from them
2. Build road at edge (26, 27) to continue path toward node 29 (needs 1 wood, 1 brick)
3. Continue extending roads toward node 29 to secure wheat port
4. Build settlement at node 29 once path is complete
5. Use wheat port for efficient trading
6. Focus on city upgrades to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0) 🔍               🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲3[⭐], 🌾9[⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 5 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3413 chars)
Updated plan: 1. Trade 4 wood for 1 brick
2. Build road at edge (26, 27) next turn to continue path toward node 29
3. Continue extending roads toward node 29 to secure wheat port
4. Build settlement at node 29 once path is complete
5. Use wheat port for efficient trading
6. Focus on city upgrades to increase production
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
TURN 51 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick
2. Build road at edge (26, 27) next turn to continue path toward node 29
3. Continue extending roads toward node 29 to secure wheat port
4. Build settlement at node 29 once path is complete
5. Use wheat port for efficient trading
6. Focus on city upgrades to increase production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️12 (0, -2, 2)               🧱4 (1, -2, 1)                 🐑3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️10 (-1, -1, 2)              🌲8 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾5 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🌲2 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌾6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🐑6 (-1, 1, 0) 🔍               🌲3 (0, 1, -1)                 🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🐑4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🐑6[⭐⭐⭐], 🧱9[⭐⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏙️ at node 23 (produces: 🌲5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌲2, 🐑6[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲3[⭐], 🌾9[⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 12 (produces: 🌲8[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾11[⭐], 🌲8[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {45, 47, 48, 49, 52, 53, 25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {38, 39}
- 2:1 🧱 BRICK Port: nodes {40, 44}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3760 chars)
Updated plan: 1. Build road at edge (25, 26) now
2. Next turn: try to build road at edge (26, 27) to continue path toward node 29
3. Continue extending roads toward node 29 to secure wheat port
4. Build settlement at node 29 once path is complete
5. Use wheat port for efficient trading
6. Focus on city upgrades to increase production
LLM chose action 1: Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    62 │     10 │       2 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   2.00 │        2.00 │       0.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     177.00 │     62.00 │ 357.591 secs  
            ╵           ╵               
